






Hero's First Spark
E1–3 · 7.8Shinra joins Company 8, chasing heroism and clues to his family's fire.
Princess Hibana
E4–6 · 7.8Iris vanishes into Company 5, drawing Shinra toward the formidable Hibana.
Infernal Insects
E7–10 · 8.1Company 8 infiltrates the First to uncover who is creating Infernals.
White-Clad in Asakusa
E11–14 · 8.3A White-Clad scheme turns Asakusa's proud neighbors against one another.
Vulcan's Workshop
E15–17 · 7.9Company 8 seeks a gifted engineer whose workshop hides coveted technology.
Nether
E18–24 · 8.6Combat training points Company 8 toward the White-Clad stronghold beneath Tokyo.
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Flames of Madness
E1–2 · 8.1A routine infernal call leads Shinra toward Company 4 and a dangerous Adolla Link.
Fifth Pillar
E3–6 · 7.9A thrill-seeking fire prophet becomes the prize in a citywide recruitment war.
Chinese Peninsula
E7–10 · 7.8A distant spatial rift sends Company 8 beyond Tokyo into a talking-animal oasis.
Holy Sol Temple
E11–13 · 8.7Buried church records tempt Joker and Benimaru into challenging the empire's holiest institution.
Haijima Industries
E14–17 · 7.9Shinra returns to a childhood laboratory where one frightened Pillar faces three factions.
Holy Woman's Anguish
E18 · 7.4A simple equipment blessing exposes Iris's growing doubts about the church she serves.
Joint Investigation
E19–22 · 8.0Maki's family joins Company 8 for a dangerous sweep through the Nether.
Stigma
E23–24 · 8.3Benimaru offers brutal training as strange Adolla connections spread among the fire soldiers.
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Obi's Rescue
E1–7 · 8.2Company 8 becomes hunted traitors after Captain Obi is seized by the Church.
Arthur's Holy Sword
E8–9 · 7.7Fresh clues and a broken Excalibur send Arthur on a bizarre materials quest.
Stone Pillars
E10–12 · 8.5The Great Cataclysm begins as a colossal pillar rises from the Pacific.
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Great Cataclysm
E1–13 · 8.9Shinra awakens in danger as Tokyo braces for an approaching catastrophe.
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