The Apocalypse
E1–5 · 6.8Thousands awaken inside Elder Tale, where game rules have become reality.
Round Table Conference
E6–10 · 7.2Shiroe plots to rescue Akihabara from exploitation without drawing a sword.
Eastal
E11–14 · 7.1The new Round Table meets nobles who see adventurers as dangerous wildcards.
Goblin King
E15–21 · 7.2A massive goblin army threatens the land while young adventurers remain exposed.
Scale Festival
E22–25 · 6.9Akihabara hosts a festival as spies and political schemes crowd its streets.
Tap a bar to crack open its episode · a chapter band to warp to it · ✓ marks you’ve made it that far · ▶ blasts the theme.
Gold of the Kunie
E1–13 · 7.0Shiroe seeks the world's hidden treasury while Akihabara faces a deadly intruder.
Roads Beyond Akihabara
E14–20 · 6.1Young adventurers leave Akihabara as Kanami begins her own distant journey home.
Calling Fortress
E21–25 · 6.7A strange visitor and sleeping curse push Shiroe toward Shibuya's sealed tower.
Tap a bar to crack open its episode · a chapter band to warp to it · ✓ marks you’ve made it that far · ▶ blasts the theme.
Akiba General Election
E1–5 · 6.6A political challenge threatens Akiba's government and Rayneshia's chosen future.
Krusty's Curse
E6–7 · 6.8Stranded abroad, Krusty faces an enchantress and a power-stealing curse.
Genius Raid
E8–12 · 6.7Young adventurers return to Akiba as strange disturbances begin stirring.
Tap a bar to crack open its episode · a chapter band to warp to it · ✓ marks you’ve made it that far · ▶ blasts the theme.


